AI Insights · Timothy · January 2022
Top 5 Space Games on Android in the Middle East for Q4 2021
Explore the performance of the top 5 space games on Android in the Middle East during Q4 2021, with insights into downloads, revenue, and active users.
The fourth quarter of 2021 saw notable trends in the performance of the top 5 space games on the Android platform in the Middle East. Let's delve into the weekly downloads, revenue, and active user statistics for these popular games.
Solar Smash by Paradyme Games experienced a varied performance throughout the quarter. Weekly downloads started strong with 34.7K in late September but then saw a decline, dropping to 14.2K by late November. However, there was a recovery towards the end of the year, ending at 17.9K in the last week of December. Revenue fluctuated, peaking at $32 in early November before dropping to $1 later in the month and recovering to $21 by mid-December. Active users also showed a decline from 146.3K in late September to around 103.5K by the end of December.
Moon Pioneer from VOODOO saw significant changes in its metrics. Weekly downloads peaked at 84.5K in late October but then decreased steadily to 3.5K by the end of December. Revenue followed a similar pattern, peaking at $136 in October and fluctuating to end the quarter at $72. Active users hit a high of 102.5K in late October but dropped to around 12K by the year's end.
Galaxy Attack: Shooting Game by 1SOFT maintained a relatively stable performance. Weekly downloads ranged from 12.5K to 20.3K, with a notable peak of 17.9K in mid-December. Revenue fluctuated between $2.2K and $3.9K, with the highest earnings in the last week of December. Active users remained steady, starting at 171.5K in late September and ending at 150.7K in December.
My Little Universe by SayGames Ltd displayed a strong upward trend in downloads, starting from 2.5K in mid-October and peaking at 27.8K by early December. Revenue also increased over the quarter, starting from $69 in mid-November and reaching $852 by the end of the month. Active users grew significantly, from 1.7K in mid-October to 53.3K by early December, before stabilizing around 34.2K towards the end of the year.
Space shooter - Galaxy attack, another game by 1SOFT, showed consistent performance. Weekly downloads remained relatively stable, ranging from 10.7K to 14.9K. Revenue fluctuated, with the highest being $2.7K in late October and the lowest at $1.3K in early December. Active users varied slightly, starting at 47.7K in late September and decreasing to around 40.3K by the end of December.
These insights highlight the dynamic nature of the mobile gaming market in the Middle East. For more detailed analytics and insights, visit Sensor Tower.